For a real-time environment design assignment, I created this fully modular castle inspired by gothic and fantasy architecture. The project focused on building an interactive-ready scene, optimizing both production time and engine performance.
Workflow Highlights
• Modeling in Autodesk Maya (modular structure)
• UV mapping & export of separate modules
• Assembly in Unreal Engine 5.4 using Prefab Actors (PLA)
• PBR materials built in Substance 3D Designer
• Real-time rendering with dynamic lighting setups (night/day)
• Full wireframe and topology optimization for gameplay integration
Feedback is welcome — thanks for watching😊